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Thread Statistics | Show CCP posts - 29 post(s) |

Balder Verdandi
Czerka. The Methodical Alliance
20
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Posted - 2012.05.24 08:59:00 -
[1] - Quote
So far, I'm fine with most of the stuff this new patch brought but this inventory system is really *the* most horrible part of the patch. The "Windows Explorer" look is okay, but it's making simple tasks painful to the point that I don't want to play because its much more difficult to do rather simple tasks.
Mining Operations: If you've ever held a mining op that:
- Used jet-cans tractored in by a Rorqual or Orca - Dumping directly into the cargo bay on an Orca - Dumping from an Orca into a Rorqual,
this was incredibly easy to do, and is now incredibly painful. You really need multiple windows for doing these operations and its obvious that whomever came up with this design hasn't spent hours in a belt or mining out the ABC's of an anom/grav site. We need to be able to quickly tab between the different bays on ships like the Orca, Rorqual, carriers, and freighter like we did prior to this patch. We don't need to have multiple windows filling our screen, much less one large screen with everything we own. What makes this worse is having inventory in the system you're mining in; there is absolutely NO reason why I need to see whats in a station that is tens or hundreds of AU away from me while I'm in a mining operation.
Looting/Salvaging Wrecks: This should be super easy with two clicks (open cargo, loot all button) but it's now just madness. I don't want to open an inventory control panel (and wait for it to load) while looting wrecks. All I need to see is the cargo hold of the wreck that I'm looting, not everything I have in system. This not only applies to belt ratting, but running a Noctis through a plex to get all the goodies and T2 salvage. If you've ever looted and salvaged wrecks in a plex, you know most of the time you're on the move because you could have wrecks as far out as 80km to 140km away. Again, I don't want to fill my screen with stuff I don't need to see while running a salvage operation. Also, I do not want to close the cargo hold of every wreck I've looted or have it auto-default back to my cargo hold when it used to "auto-close" on it's own. The process of looting/salvaging wrecks was once very easy and now has become a chore.
Corp Hangars: Moving things like blueprints in/out of a corp hangar to research using the corp lab (or corp assets in general) are painful. There is no reason why I need to open my entire station inventory, then open (shift+click) on the specific corp hangar, then open (another shift+click) the container with my blueprints, and then struggle with now open containers/corp hangar/inventory control panel that will reset their size every session change, or try to bring what I need to the front because they are now hidden behind a single massive inventory control panel. Double clicking and opening a containter was much easier.
Session Resets: When I open my cargo hold, drone bay, station containers, anchored containers, Corp Hangar, or my friend's corp bay in his Orca, I don't want to deal with resizing it every single time I need to open it. I have different sizes for each window, along with where I want that window, based on what action each item provides me whether its dumping ammo into my hold, adding/removing drones, or just trying to keep track of minerals or blueprints. This is something that I shouldn't have to struggle doing. And yes, I've cleared my cache to fix it which hasn't helped.
Double Clicking: Wow, I thought this was a feature not a flaw of the game. Wasn't this something new with the previous patch, Incarna? I used to double click a ship to easily open it's cargo bay while in station and instead I end up getting into a ship. And the ship disappears. Seriously? It needs to show up as an active ship in the ship hangar. Also, double clicking a station container doesn't open a new window. I need the ability to have multiple windows open (and have them remember where they opened and what size) without this struggle.
Active Ship: When you're in an active ship and it's in the top left of the new UI, it's confusing to see directly below it the word, "None". Okay, none what? The inconsistency here is when I open my Items Hangar, I can see what items are there. I should be able to see all items are both in and on my ship, not just the drone bay if it exists (which by the way is what "None" represents).
POS Management: There is absolutely NO need to see all inventory I have in system plus the offensive and defensive hardware (missile/gun/laser arrays, shield emitters, etc.) of a POS when I open the cargo hold on my ship to pick up blueprint copies, or drop off fuel blocks. This also applies to POS moon mining, POS corporate hangars, POS silos, and POS labs. Again, I have no need to see inventory in a station tens or hundreds of AU from me when I want to simply pickup/drop off items at my POS.
Pricing: I'm primarily an industrialist, so I know how to use the market history tools already available in the market view. Where is the need to know how much my ships cost, or how much various sizes and quantities of ammo cost? This makes no sense because if I have missiles mixed with hybrid ammo, you're now making "apples + oranges = ISK" and its no longer an accurate representation of each items value.
Lag loading the UI: There are some systems where I don't have many items, and therefore it loads faster than in systems where I have several hundred items. It is, unfortunately, still much slower loading than before the patch. Before the patch, I was looking at 5 to 10 seconds and now I'm looking at 20 to 30 seconds.
Buttons: You've gotten rid of the "Loot All" and "Corp Hangar" buttons, but kept the "Rent Office" and "Move HQ Here" buttons. Where is the consistency?
If this UI actually added any benefit I would sing its praises, instead it has now made things incredibly difficult for me that were once very simple.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless. |

Balder Verdandi
Czerka. The Methodical Alliance
23
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Posted - 2012.05.24 13:40:00 -
[2] - Quote
Wait until the "just use a filter" crowd ends up having to pick apart their filter when it bugs and they don't know why things are missing.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless. |

Balder Verdandi
Czerka. The Methodical Alliance
23
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Posted - 2012.05.24 13:55:00 -
[3] - Quote
Copy Katt wrote:There's a damn good reason the whole world uses windows instead of trees.
There are tons of things that the majority of players and CCP acknowledge are problems. Inventory management wasn't one of them.
Inventory management never had a problem. You buy containers for your station, "Set Name" to name them appropriately, and fill them. I have over 30 containers in one station alone to keep track of what I own.
I still don't understand why this was implemented when so many people tested it and said "no".
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless. |

Balder Verdandi
Czerka. The Methodical Alliance
30
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Posted - 2012.05.24 18:59:00 -
[4] - Quote
On page 19, I have a list of items that are broken or unusable due to this patch.
Instead of addressing this list of issues that seriously affect normal game play, we get "Name your POS day".
This is Sham-wow-tastic.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless. |

Balder Verdandi
Czerka. The Methodical Alliance
31
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Posted - 2012.05.24 21:44:00 -
[5] - Quote
Quote:This kind of devoted relationship between people and video games is something that a lot of developers would kill for. But other developers would also probably mess it up GÇô even CCP very nearly messed it up by trying to monetise their fans too quickly. The way itGÇÖs managed to create this unique community is by having a reciprocal player-developer relationship long before the likes of BioWare and even Blizzard opened up a dialogue with their fans. This dialogue has let them know what to change and improve about their virtual universe, but importantly, itGÇÖs also let them know what not to change.
Eve was built around people rather than developer-created content out of necessity as much as anything else. When CCP was founded, they couldnGÇÖt have got the manpower together to make a content-heavy MMO stuffed with mission and quests even if theyGÇÖd hired every single talented game-designer in Iceland. Instead of creating stories for players, they constructed a game infrastructure where the players could become the stories.
Taken from this link:
http://www.ign.com/articles/2012/05/24/internet-spaceships-are-serious-business
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless. |

Balder Verdandi
Czerka. The Methodical Alliance
37
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Posted - 2012.05.26 16:17:00 -
[6] - Quote
Invisusira wrote:Random example from the other night - I want to trade a ship to my alt. Open up the trade window, drag the ship into it and... nothing happens. Try again, nothing. Go to the actual ship hanger so I can see the icons, now I can finally drag stuff. What is the point of your ridiculous tree if you can't even interact with it?
Why is this on TQ? Why?
It's not random .... this has happened to me trying to trade some boosters to an alt as well.
I've already listed most of the big issues, but the smaller ones like this are REALLY what sets me off.
The old system was simple, easy, and effective. And I agree 100% with the "YouTube" buffering look. This UI has become so much fail there isn't a unit of measurement for it.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Balder Verdandi
Czerka. The Methodical Alliance
40
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Posted - 2012.05.26 20:21:00 -
[7] - Quote
I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it:
http://www.nos.org/htm/Image33.gif
Look familiar?
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Balder Verdandi
Czerka. The Methodical Alliance
59
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Posted - 2012.06.25 13:37:00 -
[8] - Quote
Sir Montu wrote:Haven't had a chance yet to play with the newest update from today's (the 25th's) patch, but I will admit the notes look very promising.
However. Why in the name of anything holy would you give a corp hangar a war target symbol?! Make it green like anything else corp related, you nubs. LOL
Red = BAD. My corp stuff should not ever be red.
One other thought, and this one should be an EASY tweak. The ship's cargo button on the HUD should NOT open the massive, screen-sprawling, I'm gonna freaking die to a wartarget thanksomuch CCP window. It should open the ship's cargo. Only. Or close it if it's already open.
IMO the tree still takes up too much space, and having an option for tabbed or tree views would make the UI much easier to bear, especially on multi-hangar ships.
Remember this game is all about the experience of being in space? Having to deal with a 4x bigger cargo hold on my ship is not helping that =)
EDIT: Shift+click on member hangars continues to not function.
This.
Look, I used to be a programmer and I understand CCP wanted to clean up bad code, but the continued debacle with the front end (what we see in game) called the UI needs to be fixed. The lag happens everytime I load any assets I have in station and it's made a mockery of looting.
Something needs to be done, CCP. Patch after patch after patch isn't fixing it, and neither is the new ship models and other eye candy you've added. The eye candy can come later ..... we all want a fix for the UI.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Balder Verdandi
Czerka. The Methodical Alliance
61
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Posted - 2012.06.26 04:52:00 -
[9] - Quote
Sir Montu wrote:The patch notes claiming that the filters remember if they are expanded or not is blatantly wrong. My gramma had a better memory.
Because we needed just one more thing that would break when it comes to the UI.
Folks look, I don't need filters. I have station containers that I name based on their contents so I know what stuff I have, in which station, at any time I want to know what I have by using "Assets". I bought a blueprint and make my own because it's really just too easy to do it this way, and I can always sell any extras I have because its a popular item. The reason it's popular is because other people think like I do and use them for the same reason
Could we PLEASE get a fix for the UI? We need it to be functional, the eye candy can wait.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Balder Verdandi
Czerka. The Methodical Alliance
64
|
Posted - 2012.06.28 11:37:00 -
[10] - Quote
Thanks for posting the survey .... I've expressed my displeasure of the UI and the nerfing of R&D.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Balder Verdandi
Czerka. The Methodical Alliance
64
|
Posted - 2012.06.30 08:10:00 -
[11] - Quote
blaine thepain wrote:Im done with EVE .... The new UI is so frustrating that im not subscribe one of my accounts again until this bull**** is fixed. I give up I tryed everything ... but everything i tried makes me more sad - i need more clicks - never ever did the new UI what it should do (or what im awaiting the UI should do) - is slow - the spinning wheel is so ****** im not able to speak it loud .. i have to log in log off until all of my accounts dont have a spinning wheel - it needs more NOT LESS space on screen - everything with corp/pos/orca and so on is a pain - it so buggy ... please give the employes a ******** for this ******* ******** i **** you really After all of these patches ... im now sure ... NOONE WHO IS INVOLVED IN THE NEW UI PLAY EVE!!!!! MMMhhh.. everything seems to be bad because i cant play eve anymore... because the new ui makes me sooOOOOO ANGRY that im near to quit after more than 6 years of eve... Please CCP make it happen that i can play eve again. TODAY YOU ****** IT UP REALLY!!!! When dreams come true Blaine the pain Long live the failure known as "Unified Inventory"!
Thank you for using my signature/forum link. I invite anyone else that wants to use it, please do so. We need to let CCP know this is beyond unacceptable and they need to supply a proper fix.
-Balder
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Balder Verdandi
Czerka. The Methodical Alliance
65
|
Posted - 2012.07.12 05:34:00 -
[12] - Quote
The devs are quiet because most of them took "mandatory vacation" and won't be back for a couple more weeks.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Balder Verdandi
Czerka.
65
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Posted - 2012.07.21 05:42:00 -
[13] - Quote
MaverickScot wrote:CCP have gone quiet on this broken UI to such an extent as in the last patch there was no fix and this has been one of the most complained about fails. Sorry folks nothing to see here might as well just keep playing as the complaints will now just die.
Last time I'm going to say this:-
Put this rubbish in the Assets where it should have been and give us back the old system, end of.
I could not agree more! I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Balder Verdandi
Czerka. ESS Empire
65
|
Posted - 2012.08.18 19:25:00 -
[14] - Quote
Dragonzchilde wrote:another week has passed without any reaction from CCP;
your inventory crap still sucks. Takes ages to load, pop open when it doesn't need to and the way around.
your merge ships and item solutions sucks just as bad.
GIVE THE OLD INVENTORY BACK retards
^ | |
This. Enough said.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Balder Verdandi
Czerka. ESS Empire
71
|
Posted - 2012.09.10 21:40:00 -
[15] - Quote
Dragonzchilde wrote:Your "fix" is so bad you all deserve to get shot.
They should all be terminated for:
- gross negligence; - incompetence; - willful, wanton, and flagrant disregard to paying customers, and - malfeasance.
If we could fire them for the simple lack of game mechanics I'd be all for it just because of this one reason alone:
http://eve-kill.net/?a=kill_detail&kll_id=14519830
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |

Balder Verdandi
Czerka. ESS Empire
74
|
Posted - 2012.10.15 16:52:00 -
[16] - Quote
Hakaru Ishiwara wrote:100% behind ya. Sure wish that CCP would publish guidelines on how they intend the revised Inventory UI to be used so we could focus on actual defects rather than design changes / flaws.
The entire front end of the UI is flawed!!!! Filters that go wonky and the loss of the double click that they made into a feature, made a big deal about, then took it away, etc. .....
I'm really tired of the lack of attention to the feedback CCP has given this, especially since the community has complained as loudly as we have.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
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